DEN Project

How to Position a Dragon

I have been working on animation for the most part of the project and I have done a combination of scenes from full action fight scenes to still photographs to show what a character is thinking about. The fight scenes were fun as we had to consider how a person would move which meant acting it out and slowing the action down so we could animate each part of the movement to make it look realistic. The most challenging part of the animation for me has been working with the dragon. It is difficult to picture how a mythical creature moves plus the dragon was segmented along its body and its legs and wings were not attached so we had to really take care that everything was where it should be before we took the photographs, it was a difficult task to delete photographs and put your characters all back in exactly the right position to start shooting again if you had made a mistake! The segments meant we could really give him very fluid movements and make his body quite snake-like, I imagined he would be very graceful but strong and I think his fight scene with Hulian (the baddy) shows that he is very tough. When we were animating we had to judge how big or small a movement had to be, bigger movements make the action go faster, and sometimes to make the action look very smooth we had to move the figures a very small amount before taking a photograph. This took a lot of time but after a while our team developed a good system of one or two people moving the figures and another taking the photograph as soon as everyone’s hands were out of shot which sped the process up slightly. It was also important to think about the movements of characters that would be mostly still in a scene, because although they would be standing still they would still make slight movements such as moving the head or shifting their weight slightly. I think we did a good job of making the scenes look believable and fairly realistic, I hope the audience thinks so too!!



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